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#13939949 Jan 10, 2019 at 09:45 PM · Edited 11 days ago
Member
4 Posts


To start off, I have to come clean and say the title is clickbait, my dps is still 244 away from the 50K goal soloing on a 3M target :)

The following is a rough journaling of my experience progressing this stamblade character to meet endgame requirements. Initially for Trials, then Veteran Trials, then Veteran HM Trials (which thus far - with my minimal exposure to this part of the game - I find is more about the understanding and awareness of fight mechanic) and then seeing how close I can get to the dps of Alcast.

DPS milestones:

24K
  • Hit 300 CP
  • Crafted Hunding's Rage daggers & jewelry set
  • Crafted Night Mother's Gaze armor set
  • Obtained Selene's Web monster set
  • "Fake it to you make it" light attack weaving (seriously, I was just mashing buttons as fast as I could)

35K
  • Obtained Arms of Relequen armor set
  • Installed the "Action Duration Reminder" add-on from esoui.com which helps with knowing when my damage-over-time skills and self buffs expire and need to be refreshed; regardless of which skill bar is active
  • Started to work on light attack weaving in earnest trying to interrupt animations with each combination of skill and light attack actions

40K
  • Obtained Maelstrom's Bow
  • Switched to Velidreth monster set and all Medium type armor to maximize weapon damage and critical chance

44K
  • Hit 600 CP
  • Obtained Berserking Warrior daggers & jewelry set
  • Realized that it was my light attack weaving rhythm that was sometimes blocking the next skill from activating and needing to click again (I shouldn't have excused it as just a "lag spike"). Slowing down my rhythm helped increase my dps.
  • Switched to pure stamina and stamina regeneration food to maximize the parse

49K
  • With near best-in-slot gear, I was at a loss for how to improve. I decided to review my rotation and realized I was light attacking twice during bar swaps when I didn't need to; I was light attacking before and after bar swapping when I only need to before the swap and quickly go into a skill right after. I was also combining light attacks with drinking a potion when I shouldn't; I combined drinking a potion with quickly clicking a skill right after.
  • The attempts between parses had a wide swing of 5k in dps; but the weapon critical and critical damage numbers were fairly equal (stamblade heavily rely on crit). So I figured it must be the consistency in my light weaving skills again. Tapping into my music experience (thank you mom for forcing me to play piano when I was growing up), I googled "Metronome", set the BPM to 110 and hit play. On every beat, I would alternate clicking a skill and then a light attack. When needing to bar swap or drink a potion, I would make sure that it's combined with a skill on a single beat. This gave me the consistency from parse to parse.


50K+
  • I hope getting to 810 CP will achieve this milestone

Lessons learned thus far:

ESO is the first game I've come across that really challenges the player's ability with a concept like light attack weaving (I wonder if this was an intentional design of the game or something a player found out by accident); most other games have skill cooldowns that don't allow the interruption of animations. This means increasing dps isn't just about getting better gear and using the strongest skills. I attribute the following things to getting me to where I am with light attack weaving:

  1. Using the Action Duration Reminder add-on; I no longer have to guess when to switch skill bars to renew damage-over-time and buff skills
  2. Figuring out that skill bar swapping and potion drinking shouldn't be the same as activating a skill; it should be in conjunction with using a skill
  3. Using a metronome to find a steady rhythm that works for me in alternating between a skill and a light attack

Lastly, I always leave the gear, CP, traits, skills etc. to the theorycrafting pros (thanks for your hard work!) and tweak them to my playstyle.
#13940199 Jan 11, 2019 at 06:09 AM
Officer
84 Posts
That is amazing! You should be very proud!
"We cannot change the cards we are dealt, just how we play the hand." -Randy Pausch
#13940345 Jan 11, 2019 at 10:21 AM · Edited 1 minute ago
Member
23 Posts
Congrats! That's really impressive, both the dps and the time you put into it.

Using a metronome to find a steady rhythm that works for me in alternating between a skill and a light attack


Could you talk a bit more about this? I've considered doing a metronome as well to tighten up my weaving. What was the ballpark bpm you settled on? 120 would obviously be a LA/sec, but that seems ambitious given latency and client responsiveness.

It feels like there's a different, slower rhythm to my ground targets on my backbar (Hail, Caltrops) where I have to hesitate a bit from my regular speed to get everything to fire, though it's possible I just haven't gotten the right rhythm. Is that something you ran into?

Sorry to pick your brain in a celebratory thread, but it's been something I've been working at lately and it seems like you've cracked the code.
#13940685 Jan 11, 2019 at 10:45 AM
Member
33 Posts
Congrats! That's incredible.
#13940729 Jan 11, 2019 at 11:08 AM
Administrato...
2085 Posts
Really awesome, sir. Thank you for sharing this and the path getting there. Hard work pays off!

We need more folks sharing these types of posts, working hard, pushing themselves and enabling one another!
#13940884 Jan 11, 2019 at 03:16 PM
Administrato...
1600 Posts
Very very nice Strehf! If you're hitting almost 50 on a dummy, you'll be at 55 at least in a trial scenario. Excellent work! Assuming that's Rel and Advancing?
“...think of the solution, not the problem. If your mind was filled only with thoughts of why you were going to lose, then you couldn't think of how to win.”
#13940922 Jan 11, 2019 at 05:42 PM
Member
1043 Posts
#13940345 Channi Dey wrote:

Congrats! That's really impressive, both the dps and the time you put into it.

Using a metronome to find a steady rhythm that works for me in alternating between a skill and a light attack


Could you talk a bit more about this? I've considered doing a metronome as well to tighten up my weaving. What was the ballpark bpm you settled on? 120 would obviously be a LA/sec, but that seems ambitious given latency and client responsiveness.

It feels like there's a different, slower rhythm to my ground targets on my backbar (Hail, Caltrops) where I have to hesitate a bit from my regular speed to get everything to fire, though it's possible I just haven't gotten the right rhythm. Is that something you ran into?

Sorry to pick your brain in a celebratory thread, but it's been something I've been working at lately and it seems like you've cracked the code.


If you aren't bar swapping caltrops or hail, you can block cancel them. Caltrops when you are in the forward throwing motion of the animation, and hail when you are about 50% aiming upwards to kill that animation. Assuming less than...150 to 170 ping or something like that. If you haven't already, first skill on the bow bar should be trap due to the light attack not canceling out the skill properly.


-Always outmanned, never outgunned-
#13940954 Jan 11, 2019 at 05:52 PM
Member
4 Posts
#13940884 Duck wrote:

Very very nice Strehf! If you're hitting almost 50 on a dummy, you'll be at 55 at least in a trial scenario. Excellent work! Assuming that's Rel and Advancing?



Yup, this parse is with Rel and Advancing.
#13940956 Jan 11, 2019 at 05:59 PM
Member
4 Posts
#13940345 Channi Dey wrote:

Congrats! That's really impressive, both the dps and the time you put into it.

Using a metronome to find a steady rhythm that works for me in alternating between a skill and a light attack


Could you talk a bit more about this? I've considered doing a metronome as well to tighten up my weaving. What was the ballpark bpm you settled on? 120 would obviously be a LA/sec, but that seems ambitious given latency and client responsiveness.

It feels like there's a different, slower rhythm to my ground targets on my backbar (Hail, Caltrops) where I have to hesitate a bit from my regular speed to get everything to fire, though it's possible I just haven't gotten the right rhythm. Is that something you ran into?

Sorry to pick your brain in a celebratory thread, but it's been something I've been working at lately and it seems like you've cracked the code.


I used 110 BPM for this parse and it was very smooth, I didn't have to slow down for any of the skill animations. With 120 BPM, sometimes skills wouldn't trigger for me and I'd get off beat since I'd have to click the skill again.
#13941030 Jan 11, 2019 at 09:42 PM
Administrato...
1600 Posts
I'll have to admit, I never thought about a metronome. I'll have to give that a try! Seems I'm inconsistent and that may be just the trick.
“...think of the solution, not the problem. If your mind was filled only with thoughts of why you were going to lose, then you couldn't think of how to win.”
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