This builds soul focus is healing upper tier group content and Trials
Mundus: Atronoch (Magicka regeneration)
Food: Health and Magicka or Witchmothers (Clockwork Citrus Filet if you are a BALLER!)
Potions: Essence of Spell Power
Attributes: 60 Magicka, 4 Health
The Tower: Warlord 33
The Lover: Arcanist 95, Tenacity 75
The Shadow: Shadow Ward 37
The Apprentice: Blessed 100, Elfborn 48, Elemental Expert 56
The Ritual: Thaumaturge 37
The Steed: Ironclad 61, Spell Shield 23
The Lady:Hardy 56, Thick skinned 44, Elemental Defender 56
Our armor serves one purpose above all else and that is to support the group. Always chat with your group/raid and discuss what the best possible combination is and adjust accordingly. For most all Trials content you want one healer running SPC/Mending and one healer running SPC/Twilight/Sanctuary/IA or Worm if the group is very Magicka heavy. This means having access to multiple sets should be an overall goal.
- Head: Spell Power Cure – Infused – Tri-Stat
- Body: Spell Power Cure – Infused – Tri-Stat
- Shoulders: Spell Power Cure – Divines – Max Magicka
- Belt: Spell Power Cure – Divines – Max Magicka
- Gloves: Spell Power Cure – Divines – Max Magicka
- Legs: Mending/Worm/Twilight– Infused - Tri-Stat
- Feet: Mending/Worm/Twilight– Divines – Max Magicka
- Rings: Mending/Worm/Twilight – Reduce Magicka Cost/Spell Damage
- Necklace: Mending/Worm/Twilight – 2 x Magicka Cost Reduction, 1x Magicka Regen
- Desto: Masters/VMA Lightning - Decisive/Infused/Nirnhoned - Shock Damage/Magicka Drain
- Resto: Masters – Powered/Infused/Nirnhoned - Magicka Drain
- Destruction Staff Bar: Blockade of Storms, Elemental Drain, Channeled Focus, Blazing Spear/Luminous Shards, Vampires Bane/Puncturing Sweeps/Crushing Shock – Ult: Desto/Nova/War Horn
- Restoration Staff Bar: Breath of Life, Combat Prayer, Energy Orbs, Ritual of Retribution/Purifying Light/Purge, Healing Springs – Ult: Warhorn/Barrier
Notes and tips
For the first time in...forever, I find myself taking Inner Light off the bar about 50% of the time based on the instance and encounter
Energy Orbs used in conjunction and timed with Healing Springs is a powerful combination. When running Energy Orbs its nice to call them out before casting, let folks know they are coming so they dont have to CHASE orbs, it goes a LONG ways, trust me. Also, and this is VERY important, I see FAR to many healers tossing one maybe two orbs to a group (OR EVEN A RAID!) Always remember, it's one Orb PER PERSON in terms of sustaining resources for folks.
If running Twilight I like to have at lest 3 means to procc the set via Synergies. That is usually: Shards, Orbs and Ritual. However, with the synergy changes Orbs are your best bet then shards. The visual of these skills enforces the drive synergize their effects.
Rapid Regen still has a home on by Resto bar but mainly for situations that dictate high group spread and movement (Inhibitor in VWGT for example or the final boss in AS during the storm phases)
You don’t have to spam Elemental Drain on trash, like I see so many healers doing. Pretty much every class and build has plenty of AOE, that AOE will undoubtedly hit the one or two mobs you have applied Elemental Drain to. You WILL want to upkeep it on bosses and more difficult targets, not just for the regen but for the debuff as well
Purifying Light is the most under used skill for a new healing Templar, even some vets. It is a fantastic ability, learn it and love it! The hardest part is up-keeping it, as it only really pays off if maintained throughout the fight.
Overall, Mending is a very powerful set and should be in every self respecting Templars armory along with Twilight Remedy and Worm. A number of other sets have high value as well!
Infallible Aether is also a strong contender and should be part of any Healers repertoire, as should Sanctuary, Combat Physician and Healers Habit.
While SPC jewelry is easier to obtain in PURPLE, gold jewelry from Trials (Mending etc.) ends up being the more powerful and readily available option due to SPC at gold tier only being available form the weekly vendor and over long periods of time
Combat Prayer, with a little practice, can ALMOST take the place of Breath of Life in many situations, just be wary of Magicka use and getting “tunnel” vision as you spend too much time trying to land the “red carpet”. The benefit is obviously the buff applied, the down side is it requires a lot of movement and awareness.
Do not neglect your PvP gained abilities, Efficient Purge and Barrier are invaluable
- Willpower jewelry x 3 (Same traits as above or best you can find)
- Shoulders: Torugs Pact
Desto Staff: Torugs Pact (Paired the above shoulders for the 2 piece spell damage bonus)
Resto Staff: Torugs pact '' ''
This build (really more of a guide or bad advice even!) will get you started and enable you to main heal dungeons as early as level 10 while still being able to solo efficiently during the leveling up process.
Attributes: All Magicka (Dont worry, you'll be allright! .... maybe)
Mundus: Atronoch (Magicka Regen) Note: Ask a guild mate to port you to the nearest wayshrine with this stone. Rivenspire has one just outside town.
Food: Health or Magicka or both when level 10+
5 Light, 1 Heavy, 1 Medium (Use what you can find but if you have access to crafting/a crafter then: 5x Seducers or Julianos and 2x Torugs will suit you well) You will want the training trait across the board to increase XP gain.
Jewelry: Utilize what you can find but your stat focus is on Magicka Pool, Spell Damage, Spell Critical, Magicka Regen and even Health.
Restoration Staff - Torugs or any - Infused or Powered
Destruction Staff (Flame or Shock but not FROST due to the innate taunt) - Torugs or any - Infused
Note: Heavy attacks with your staffs regen Magicka, use them, ESPECIALLY in those first dungeon runs in which YOU WILL feel like you are out of Magicka all the damn time!
Below is a list of skills that will carry you through most content on the way to 50, you may not have access to all of them so utilize what you can, the below skills are morphs of the starting skills. The first skill you will want when JUST starting out will be Puncturing Sweeps as it will remain your bread and butter, day-to-day DPS skill and in all honesty can carry you to 50 on it's own.
Resto Bar: Breath of life, Healing Springs, Channeled Focus or Harness Magicka from the Light Armor tree, Ritual of Retribution, Inner Light (of note is Mutagen and Combat prayer. Two strong skills for healing groups, utilize them as you can.
Destro Bar: Blazing Spear, Reflective Light, Elemental Blockade, Puncturing Sweeps, Radiant Destruction
Note: Unlock Energy Orbs from the Undaunted line ASAP, it is one of our stronger heals as well as a stam/magicka regen for the group. This skill is gated behind the Undaunted faction and in order to open and level the ability you must clear dungeon content.
We will eventually unlock all passives in the Templar line as well as other passives in various areas as well. For now, focus on Passive that directly up the effectiveness of your abilities, specifically in: Aedric Spear, Restoring Light, Racial and Light Armor. You will also want to focus on the passives found in Alchemy and Cooking that increase buff duration/cool downs of each.
Simple starter rotation for solo combat in the early levels (We don't REALLY have healing rotations, use what the situation dictates): Pull with reflective light x2, pop Ritual of Retribution if you have it melt everything's face with Puncturing Sweeps while YELLING: "JAB! JAB! JAB! JAB! JAB!" (It's a little know fact but this boosts DPS by 12%!) Swap for Mutagen or Breath of Life as needed but so long as you maintain Sweeps you will not need any healing for the most part.
Remember, one day YOU TOO can be THIS good!:
But NEVER....THIS good...: