These weekly sessions are to revolve around assisting guild members in completing daily repeatable missions that are too difficult to solo. Hopefully, in turn, this will lead to obtaining missing achievements as well as "clearing" any discovered icons on ones' map. Since the majority of these type of quests reside within a pair of easily accessible "classic" zones we'll remain there for the foreseeable future.
Craglorn: Within this zone we'll be focused on the locations that have been labeled as "group quest hubs" exclusively. What with a grand total of eight of these in-queue-able group dungeons it is most likely we'll be here awhile to ensure everyone's needs are satisfied. Naturally the number of players per instanced area will be a bit problematic, not to mention the more difficult bosses found within some, I'll try to ensure that there is at least three players per party to guarantee success. "Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out."
Cyrodiil: Here our objectives will be "clearing" everything that isn't related to PvP (e.g., sky-shards, delves, dolmens, etc.) with the notable exception of capturing AvA towns in order to ensure the NPC quest-givers are accessible to our group. Also, as long as everyone within our party is capable of entering the Imperial City proper our mission will be then to finish the story quests in order to open up the repeatable district quests for all. Once that is accomplished we'll concentrate on dealing with any sky-shards, world bosses & whatnot both topside & below.
TL;DR: “First you must find... another shrubbery! Then, when you have found the shrubbery, you must place it here, beside this shrubbery, only slightly higher so you get a two layer effect with a little path running down the middle. Then, you must cut down the mightiest tree in the forest... with... a herring!”